Bad Version


For our game idea, we decided to do a rogue-like. Some of our inspirations included Hades and Curse of the Dead Gods. One of the mechanics we wanted to implement is the dash. One bad way to implement that mechanic is where the player can dash infinitely and there is no cool-down on the dash ability.  The other mechanic the prototype explores is the way movement can be implemented badly. Once the player starts moving, it moves continuously and seems like it is floating infinitely. 

The process of building the Bad Version prototype felt fresh. I got to experiment with Unity’s new Input System. Though challenging, it was a rewarding experience learning how to implement the Input System differently! :D


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